Hi! I'm Gileen,

critical

anti-capitalist

radical

equitable

speculative

accessible

dialogical

imaginative

critical

critical

anti-capitalist

radical

equitable

speculative

accessible

dialogical

imaginative

critical

design thinker.

Designing for good.


In order to build equitable and just futures, designers should be intentional about who they center, what values they uphold, and how their work impacts real people. I believe in using design to question dominant narratives, understand the human experience, and build a better world for all.

M.A. Human Experience Design

California State University, Long Beach


B.S. Product Design

Stanford University

Design Specialist

Swisslog Healthcare


Multimedia Designer

Advance Local

Product Design

Product Design

LYDDA


LYDDA is a product case study of a conceptual IKEA product, specifically designed for work-from-home parents during the height of the Covid-19 pandemic.

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LYDDA


LYDDA is a product case study of a conceptual IKEA product, specifically designed for work-from-home parents during the height of the Covid-19 pandemic.

READ MORE →

AMBROSIA


A mobile application to help college students navigate food-positive relationships, the anti-diet movement, and nutritionist help.

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AMBROSIA


A mobile application to help college students navigate food-positive relationships, the anti-diet movement, and nutritionist help.

READ MORE →

NAVIGATING NEW YORK


A guide to the New York City subway system, specifically designed for incoming students of the Stanford in New York program.

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NAVIGATING NEW YORK


A guide to the New York City subway system, specifically designed for incoming students of the Stanford in New York program.

READ MORE →

BART


A reimagination of the Bay Area Rapid Transit mobile application, focusing on three user task flows: planning a trip, calculating fare, and parking.

READ MORE →

BART


A reimagination of the Bay Area Rapid Transit mobile application, focusing on three user task flows: planning a trip, calculating fare, and parking.

READ MORE →

LYDDA


LYDDA is a product case study of a conceptual IKEA product, specifically designed for work-from-home parents during the height of the Covid-19 pandemic.

READ MORE →

LYDDA


LYDDA is a product case study of a conceptual IKEA product, specifically designed for work-from-home parents during the height of the Covid-19 pandemic.

READ MORE →

AMBROSIA


A mobile application to help college students navigate food-positive relationships, the anti-diet movement, and nutritionist help.

READ MORE →

AMBROSIA


A mobile application to help college students navigate food-positive relationships, the anti-diet movement, and nutritionist help.

READ MORE →

NAVIGATING NEW YORK


A guide to the New York City subway system, specifically designed for incoming students of the Stanford in New York program.

READ MORE →

NAVIGATING NEW YORK


A guide to the New York City subway system, specifically designed for incoming students of the Stanford in New York program.

READ MORE →

BART


A reimagination of the Bay Area Rapid Transit mobile application, focusing on three user task flows: planning a trip, calculating fare, and parking.

READ MORE →

BART


A reimagination of the Bay Area Rapid Transit mobile application, focusing on three user task flows: planning a trip, calculating fare, and parking.

READ MORE →

Graphic Design

Graphic Design

ICE PROTEST POSTERS


A graphic design campaign that critically engages with U.S. immigration enforcement through a visual language grounded in Gen Z internet culture and queer-feminist aesthetics, aiming to mobilize younger audiences toward radical and abolitionist frameworks of resistance.

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ICE PROTEST POSTERS


A graphic design campaign that critically engages with U.S. immigration enforcement through a visual language grounded in Gen Z internet culture and queer-feminist aesthetics, aiming to mobilize younger audiences toward radical and abolitionist frameworks of resistance.

READ MORE →

PROJECT YELB


Social media collateral for Project YELB (Youth Engaging with Long Beach), a community initiative that aims to empower younger generations to engage positively and meaningfully with the city of Long Beach.

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PROJECT YELB


Social media collateral for Project YELB (Youth Engaging with Long Beach), a community initiative that aims to empower younger generations to engage positively and meaningfully with the city of Long Beach.

READ MORE →

SWISSLOG HEALTHCARE MOTION GRAPHICS


Social media motion graphics developed for Swisslog Healthcare to communicate the critical role of Translogic pneumatic tube systems in improving hospital logistics and preventing medical errors.

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SWISSLOG HEALTHCARE MOTION GRAPHICS


Social media motion graphics developed for Swisslog Healthcare to communicate the critical role of Translogic pneumatic tube systems in improving hospital logistics and preventing medical errors.

READ MORE →

ICE PROTEST POSTERS


A graphic design campaign that critically engages with U.S. immigration enforcement through a visual language grounded in Gen Z internet culture and queer-feminist aesthetics, aiming to mobilize younger audiences toward radical and abolitionist frameworks of resistance.

READ MORE →

ICE PROTEST POSTERS


A graphic design campaign that critically engages with U.S. immigration enforcement through a visual language grounded in Gen Z internet culture and queer-feminist aesthetics, aiming to mobilize younger audiences toward radical and abolitionist frameworks of resistance.

READ MORE →

PROJECT YELB


Social media collateral for Project YELB (Youth Engaging with Long Beach), a community initiative that aims to empower younger generations to engage positively and meaningfully with the city of Long Beach.

READ MORE →

PROJECT YELB


Social media collateral for Project YELB (Youth Engaging with Long Beach), a community initiative that aims to empower younger generations to engage positively and meaningfully with the city of Long Beach.

READ MORE →

SWISSLOG HEALTHCARE MOTION GRAPHICS


Social media motion graphics developed for Swisslog Healthcare to communicate the critical role of Translogic pneumatic tube systems in improving hospital logistics and preventing medical errors.

READ MORE →

SWISSLOG HEALTHCARE MOTION GRAPHICS


Social media motion graphics developed for Swisslog Healthcare to communicate the critical role of Translogic pneumatic tube systems in improving hospital logistics and preventing medical errors.

READ MORE →

Speculative Design

Speculative Design

BLNK APP


BLNK is a satirical app design project that critiques the obsession with apps as fix-all solutions. By imagining a mobile app that tells users when to blink — despite blinking being a semi-autonomic bodily function — it brings into question: do we really need an app for everything?

READ MORE →

BLNK APP


BLNK is a satirical app design project that critiques the obsession with apps as fix-all solutions. By imagining a mobile app that tells users when to blink — despite blinking being a semi-autonomic bodily function — it brings into question: do we really need an app for everything?

READ MORE →

HONEST PAPAYA


Honest Papaya is a packaging design project that calls out the colonialist mindsets still deeply embedded in Philippine culture. It rebrands papaya soap, a popular skin-whitening product in the Philippines, to be more transparent about its perpetuation of harmful colonialist mindsets.

READ MORE →

HONEST PAPAYA


Honest Papaya is a packaging design project that calls out the colonialist mindsets still deeply embedded in Philippine culture. It rebrands papaya soap, a popular skin-whitening product in the Philippines, to be more transparent about its perpetuation of harmful colonialist mindsets.

READ MORE →

23 MAGAZINE


This series experiments with alternate strategies of spreading narratives, reimagining select chapters from Ha-Joon Chang’s 23 Things They Don't Tell You About Capitalism through the bold and attention-grabbing visual language of gossip magazine covers.

READ MORE →

23 MAGAZINE


This series experiments with alternate strategies of spreading narratives, reimagining select chapters from Ha-Joon Chang’s 23 Things They Don't Tell You About Capitalism through the bold and attention-grabbing visual language of gossip magazine covers.

READ MORE →

THE FREE MARKET


The Free Market is a rigged puzzle game about the illusion of fairness. Players scramble to solve a distorted image while a spinner decides who gets the clear view and who’s left struggling.

READ MORE →

THE FREE MARKET


The Free Market is a rigged puzzle game about the illusion of fairness. Players scramble to solve a distorted image while a spinner decides who gets the clear view and who’s left struggling.

READ MORE →

I DON'T THINK WE'RE IN (CORPORATE) MEMPHIS ANYMORE


Who are these flat uncanny figures that have taken over the tech world? Do we know truly them, and why have we come to accept them as symbols of delight, trustworthiness, and whimsy? This project is a reimagination of the Corporate Memphis style as disturbingly realistic humans — pushing us to question what (and who) represents humanity in our digital spaces.

READ MORE →

I DON'T THINK WE'RE IN (CORPORATE) MEMPHIS ANYMORE


Who are these flat uncanny figures that have taken over the tech world? Do we know truly them, and why have we come to accept them as symbols of delight, trustworthiness, and whimsy? This project is a reimagination of the Corporate Memphis style as disturbingly realistic humans — pushing us to question what (and who) represents humanity in our digital spaces.

READ MORE →

I DON'T THINK WE'RE IN (CORPORATE) MEMPHIS ANYMORE


Who are these flat uncanny figures that have taken over the tech world? Do we know truly them, and why have we come to accept them as symbols of delight, trustworthiness, and whimsy? This project is a reimagination of the Corporate Memphis style as disturbingly realistic humans — pushing us to question what (and who) represents humanity in our digital spaces.

READ MORE →

I DON'T THINK WE'RE IN (CORPORATE) MEMPHIS ANYMORE


Who are these flat uncanny figures that have taken over the tech world? Do we know truly them, and why have we come to accept them as symbols of delight, trustworthiness, and whimsy? This project is a reimagination of the Corporate Memphis style as disturbingly realistic humans — pushing us to question what (and who) represents humanity in our digital spaces.

READ MORE →

THE FREE MARKET


The Free Market is a rigged puzzle game about the illusion of fairness. Players scramble to solve a distorted image while a spinner decides who gets the clear view and who’s left struggling.

READ MORE →

THE FREE MARKET


The Free Market is a rigged puzzle game about the illusion of fairness. Players scramble to solve a distorted image while a spinner decides who gets the clear view and who’s left struggling.

READ MORE →

23 MAGAZINE


This series experiments with alternate strategies of spreading narratives, reimagining select chapters from Ha-Joon Chang’s 23 Things They Don't Tell You About Capitalism through the bold and attention-grabbing visual language of gossip magazine covers.

READ MORE →

23 MAGAZINE


This series experiments with alternate strategies of spreading narratives, reimagining select chapters from Ha-Joon Chang’s 23 Things They Don't Tell You About Capitalism through the bold and attention-grabbing visual language of gossip magazine covers.

READ MORE →

HONEST PAPAYA


Honest Papaya is a packaging design project that calls out the colonialist mindsets still deeply embedded in Philippine culture. It rebrands papaya soap, a popular skin-whitening product in the Philippines, to be more transparent about its perpetuation of harmful colonialist mindsets.

READ MORE →

HONEST PAPAYA


Honest Papaya is a packaging design project that calls out the colonialist mindsets still deeply embedded in Philippine culture. It rebrands papaya soap, a popular skin-whitening product in the Philippines, to be more transparent about its perpetuation of harmful colonialist mindsets.

READ MORE →

BLNK APP


BLNK is a satirical app design project that critiques the obsession with apps as fix-all solutions. By imagining a mobile app that tells users when to blink — despite blinking being a semi-autonomic bodily function — it brings into question: do we really need an app for everything?

READ MORE →

BLNK APP


BLNK is a satirical app design project that critiques the obsession with apps as fix-all solutions. By imagining a mobile app that tells users when to blink — despite blinking being a semi-autonomic bodily function — it brings into question: do we really need an app for everything?

READ MORE →